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head mounted display
Aviation AR/VR

In 2017, the Gartner Hype Cycle put virtual reality and augmented reality technology beyond the pick of inflated expectation, towards the productivity phase. The development happening in VR and AR today is certainly real: the industry is shifting from concepts to mass production, with a lot of investment and expectation from the outside. Facebook acquired Oculus, Microsoft is developing HoloLens, Sony and HTC also presented VR headsets. Bringing your own head-mounted display (HMD) to the market is a very desirable trend, but also a challenging mission, even for a mature corporation, that requires a whole lot of specialized knowledge and experience. Today, only a few teams possess both, and Nekuda is among them: we have been designing HMDs for 16 years.

Two main points of our expertise are: understanding the anthropometry of a head and being good at integrating optics and electronics. We have generated that experience working on numerous projects involving VR and AR headsets, smart glasses, safety glasses and other relevant devices. Right now, there are seven HMD projects under development in our studio — for different markets and various use cases. Some of our clients need a headset to support their software, others are coming from the optics background and so on.

The solution

Developing Skylense, like with any other HMD project, we moved through four phases: ergonomics (making it comfortable), mechanical design (Functional making sure it works well), industrial design (Desirable making it look nice) and integration (making it all come together). The last part is the most critical because placing any device on a human head presents a diversity of challenges such as eye positioning, weight bearing, the center of gravity and sensitivity to heat.

The outcome

Over a decade of systematic research, we have collected a bank of 3D human head scans and accumulated a vast expertise in anthropometrics, a science of human dimensions. For industrial designers, anthropometrics is important because it affects both comfort and sight. Sooner or later this issue hits every VR or AR company: to calibrate distance between pupils and optics as well as interpupillary distance to enable the comfortable continuous use of a headset. Another major part of any HMD project is distributing weight and dissipating heat. No one puts these 450 grams on their head for the sake of having it there, a headset is always a means to experience. Nekuda’s goal is to lighten and improve the medium enabling users to benefit from VR and AR experience and forget about a device on their head.

  • Background
  • The solution
  • The outcome